Now the real question, do you think video games cause violence?
The topic of first person military combat video games strikes a nerve. Not that they cause violence per se, they change the perception of violence used in the prosecution of a war. One that I've long had a problem with is Call of Duty which has resulted tweenies asking veterans how many confirmed kills they have, what the average number of confirmed kills US Army soldiers have compared to Marines, what soldiers or marines have the all time highest confirmed kills, how many confirmed kills are required for promotion or medals, how many total confirmed kills a soldier has over a career, how many confirmed kills SEALs have compared to SAS (British), and the list goes on, to the extent I just want to wretch. Go to Quora and see the endless questions repeatedly asking this. They're endless. Think this is Frat guys with nothing better to do? I've seen these kinds of questions asked in other forums with 5th-9th graders. One of the more common questions asked of veterans by boys in particular of that age is how many enemy they've killed. The game's structure is apparently such that he who has the highest number of "confirmed kills" wins. It deliberately celebrates "kills", i.e. body count.
Having actually waged real war, this perception that war is about "confirmed kills" is most troubling. It's a deja vu nightmare of the Vietnam War "search and destroy body count" metric for success driven by Robert S. McNamara with a scoreboard including weekly and monthly "progress" kept by General William C. Westmoreland. McNamara in particular along with Westmoreland sold LBJ a pig in a poke that "search and destroy body count" could win the war. It led us into countless causalties while inflicting entirely unnecessary collateral damage on the Vietnamese people, all in the name of pursuing that all-important body count metric. Historically his claim to fame was his work in the Office of Statistical Control, starting as an AAF captain in 1943 for MG Curtis LeMay's B-29 bomber forces in the Pacific Theater. It was purely numerically driven, completely devoid of considering the human element of leadership and the cumulative effect of war on bomber crews and their effectiveness. If it's not already obvious, I have no love lost for Robert S. McNamara. Games like Call of Duty replicate this and I find it disgusting.
If one wants to truly understand warfare and the prosecution of war, they should read, among other works, Machiavelli's "Il Principe" (The Prince), Carl von Clausewitz's "Vom Kriege" (On War) and Sun Tzu's "The Art of War". Start with Carl von Clausewitz. Call of Duty is an obscene perversion of warfare.
John
(my rant on combat related video games)
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