June 7th 2015: University of Alberta datasets from research presented at the 2015 Canadian Game Studies Association conference (CGSA2015) show that the Gamergate movement is virtually completely about ethics in game journalism. (This counters the SJW/RadFem claims that GG is a harassment group.)
Summary and findings in this Reddit thread, I'll copy the pertinent information below.
University of Alberta datasets from research presented at the 2015 Canadian Game Studies Association conference (CGSA2015)
Just throwing this in here because it's another winning point for the movement. There's still plenty of GG-related goings-on, but without active discussion on the topic, I'd just be talking to myself in here :P
On a side note, I did get one compliment on my GamerGate T-shirt recently. So that's a plus.
Summary and findings in this Reddit thread, I'll copy the pertinent information below.
University of Alberta datasets from research presented at the 2015 Canadian Game Studies Association conference (CGSA2015)
From the page about the research presented during the actual talk: (https://archive.is/XtHjc[1] ) (philosophi.ca : Congress 2015[2] ).
We will see that the datasets which research authors Geoffrey Rockwell and Todd Suomela have uploaded are Gamergate data-February-2015 and December-2014.
Those datasets have been uploaded by the University of Alberta - Humanities department Dataverse at: (https://dataverse.library.ualberta....tudyPage.xhtml?globalId=doi:10.7939/DVN/10253[3] ) [Rockwell, Geoffrey; Suomela, Todd, 2015, "Gamergate Reactions", http://dx.doi.org/10.7939/DVN/10253[4] V3 [Version]] - click on DATA & ANALYSIS.
On to the findings: analysis of the dataset and whether it's fit to draw any conclusions from. Only two subsets of data were. Those subsets, briefly said, show the most frequent #gamergate tweets, provided that they contained a link.
* The data (annotated-links-december-2014.csv and annotated-links-february-2015.csv), which has been scraped from the Twitter API for months, is actually quite easy enough to analyze with freely available software and most importantly: it's unambiguous: check the derived spreadsheet over at TinyUpload.com - best file hosting solution, with no limits, totaly free[5] (mirror: http://www.filedropper.com/thirdpar...setsfromgeoffreyrockwellsuomelatodd2015-final[6] ) which shows that NONE of the links that show up with 1000+ tweets contain ANY characteristics attributed to the movement by some, such as death threats - revealing personal information that the person in question wanted to keep secret (dox) - misogynistic behavior etc.
* Rather, the datasets unequivocally show that Tweets with the #GamerGate hashtag are virtually completely about ethics in game journalism from December 2014 - February 2015. [and going by the ethics disclaimer below, this must have been to the authors' surprise]
* No other conclusion can reasonably be drawn from the released Rockwell & Suomela dataset. Any other conclusion is either based on the unsuitable and/or as of yet undistributed subsets (NB: 'random with unknown no. of iterations' and 'samples as chosen by the authors' instead of the clear descending frequency list that the above is based on) or simply a fiction originating from the authors.
* Their "ethics" disclaimer (which is not part of the dataset, nor does it draw any conclusions therefrom) is kind of interesting in this regard as one of the explicit purposes of the release of this dataset is to "lessen the victimisation of "Wu" and "Anita" ", and:
Given that we are sympathetic to the anti-gamergate reading of the controversy, we need to attend to concerns about exposure of personal information.
Just throwing this in here because it's another winning point for the movement. There's still plenty of GG-related goings-on, but without active discussion on the topic, I'd just be talking to myself in here :P
On a side note, I did get one compliment on my GamerGate T-shirt recently. So that's a plus.