BehindBlueI's
Grandmaster
- Oct 3, 2012
- 25,955
- 113
But, but, but . . . I have to!
Okay, let me clarify. I wasn't thinking what you are thinking. I was thinking of a scenario where 5 shots doesn't solve the problem, whether it's because of missing, a determined assailant, body armor, whatever. Having more rounds allows you time to continue until the problem is solved or you can exploit other options. Without those rounds, your options are reduced and you may have less time to engage those remaining options.
These are all maybes. It's INGO!
Right. Each cartridge is a potential opportunity, it is not a unit of time. If you run through 16 like a sewing machine and the guy with 5 takes his time, the 5 may last more time than the 16. Much more likely, one side is down or fleeing before anyone has cranked off round #5, though. A relatively recent example involved 7 shots by the good guy. None hit. The bad guys were fleeing either at the sight or the first shot, depending on reaction time. Was 7 more "time" than 1? No. It was just more misses, and had no effect on the outcome (bad guys flee). That is extremely typical in random violence. More shots may sometimes be fired, but the first few decide the fight.